Biomorph - All Bosses (No Damage) and Endings
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 Published On Apr 4, 2024

I received an early key for Biomorph so here's the bosses defeated without taking damage and all three endings. When Harlo and her prosthetic buddies comes out of stasis in a weird place with no memories the important thing is to punch things and morph into your slain enemies until you get answers as to why the world went to hell.

Overall, this is a really well-done Metroidvania with quite a bit to explore. The main mechanic is biomorphing into defeated enemies (at first from their corpses and after doing it to enough unique enemies you can do it freely if set to your morph slot) and using their abilities to traverse areas combined with standard movement upgrades Harlo gets. Some enemies can burrow through sand, fly, triple jump, break blocks, and so forth. You customize your attacks via chips (with most having charges other than your punch chip) and get boosts through mementos (basically charms).

Some small criticisms is that bosses aren't too difficult but most attacks in the game hit pretty hard (even with the damage reduction memento!) so it can be pretty easy to die if you aren't careful. While there are a good number of chips, I kept the same ones I started out with and never really felt the need to switch. You unlock fast travel pretty early but you have to upgrade the save points to fast travel and you have limited kits to start (this only really impacts the early game - once you upgrade the fast travel building to level 2 you can upgrade most save points but to start out you need to be conservative with which ones you upgrade). As well, because you switch chips, mementos, and learned biomorphs at save points I occasionally found I needed to backtrack to a save point to switch out to a needed biomorph to get a secret (for the main path the game is very good ensuring a biomorph you need to progress is on screen through a level).

Definitely worth checking out if you like Metroidvanias.

On a side note, there are a number of gauntlets that throw a bunch of regular mooks at you but use a boss health bar to denote how many are left to kill. I didn't include these since it's just regular mooks and nothing you don't see just exploring.

0:00 Experiment ST74-1
1:22 Escaping Cutscene
1:58 Gorgerzer
2:58 Miratos
3:58 Calybrex
5:26 Roltaon
6:59 First Beacon Cutscene
7:28 Shrill
8:59 Buzz, the Big Yellow Fly
10:34 Second Beacon Cutscene
10:57 Maiden of Protection
12:51 Third Beacon Cutscene
13:13 Big Bad Robot
14:07 Model 37
16:19 Fourth Beacon Cutscene
16:52 Dustmoth
19:05 Final Beacon Cutscene
19:48 Finale in the Core
22:53 The Entity
25:02 Ending 1 - Perseverance Pays
25:59 Kleio
27:58 Ending 2 - Friendship's Farewell
28:59 A Third Option
29:45 Conscience
31:01 True Ending - All's Well That Ends Well
31:46 Post-Credits Scene

Biomorph can be purchased at https://store.steampowered.com/app/14...

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